My Contribution

I created this stylised hard-surface prop scene from scratch, based on the original concept art. I was responsible for the full CG production workflow, including modelling, sculpting, texturing, look development, lighting, rendering, and compositing. I also arranged the props and adjusted the camera to match the original concept, using Maya, ZBrush, Mari, Photoshop, V-Ray, and Nuke.

Based on a concept by IWSE Zhang, this was a really fun project to work on. I loved the idea of combining everyday objects into a computer—it immediately caught my attention.

My favourite part was recreating all the small details hidden throughout the concept. Every prop adds a bit more personality to the scene, and the references to life in 2003 made the project even more enjoyable to build.

Induction Cooker Computer 2003

Reference Collection

Wireframe & UV Layout